Computer-Generated Chess Problem 03624

in #chess2 years ago

A newly published and original KQR vs kbpp chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated.

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K4Q2/2b5/3R4/kp6/1p6/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.50 (Selangor, Malaysia)
Generated on 21 Mar 2022 at 5:54:57 PM
Solvability Estimate = Moderate

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has a queen and a rook for Black's bishop and two pawns. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

A Similar Chess Problem by Chesthetica: 02509

Solution

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