Computer-Generated Chess Problem 03615

in #chess4 months ago

Now, this is a 'KQBN vs kqbp' chess problem generated by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate mates in two, mates in three, mates in four, mates in five, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase.


8/8/1K2b3/7q/8/1p6/8/Q2N1k1B w - - 0 1
White to Play and Mate in 5
Chesthetica v12.50 (Selangor, Malaysia)
Generated on 13 Mar 2022 at 12:40:23 AM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a slight material advantage over Black. Leave a comment below if you like. Take some time to study the analysis and you might appreciate the puzzle a little more.

Similar Chess Problems by Chesthetica: 02324, 02718.


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