Computer-Generated Chess Problem 03603

in #chess3 years ago

Published online for the first time, consider this KRBB vs krrb mate in five chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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4B3/4K3/1B6/1r4R1/7b/1r6/8/7k w - - 0 1
White to Play and Mate in 5
Chesthetica v12.49 (Selangor, Malaysia)
Generated on 28 Feb 2022 at 6:36:17 AM
Solvability Estimate = Easy

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a bishop for Black's rook. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

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