Computer-Generated Chess Problem 03572

in #chess2 years ago

A new if not unique KRBBPPPP vs kqrbp chess construct composed autonomously by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate a variety of compositions using any combination of pieces. Read more about it here. The largest complete (Lomonosov) tablebase today is for seven pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore unlikely that this problem with 13 pieces could have been taken from such a database.

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3b1B2/4P3/2P2r2/1k1P4/2RP3q/2p1K3/2B5/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.48 (Selangor, Malaysia)
Generated on 20 Jan 2022 at 12:20:57 AM
Solvability Estimate = Moderate

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. Everything composed by Chesthetica is original. Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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