Computer-Generated Chess Problem 03569

in #chess2 years ago

Here is a new 'KQRRB vs kbp' mate in three chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase.

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8/8/6b1/R1p1K1k1/3Q1R2/B7/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.46 (Selangor, Malaysia)
Generated on 16 Jan 2022 at 6:05:58 AM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

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