Computer-Generated Chess Problem 03558

in #chess4 years ago

Now, here we have a 'KQR vs krp' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

5R2/8/8/6pr/3K3k/4Q3/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.46 (Selangor, Malaysia)
Generated on 31 Dec 2021 at 1:37:26 PM
Solvability Estimate = Moderate

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Get a glimpse into the 'mind' of a computer composer. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 00183

Solution

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