Computer-Generated Chess Problem 03546

in #chess2 years ago

A new if not unique KRBN vs krp chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. You can learn more about the DSNS here.

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8/5K1k/4N3/1r6/7B/1p6/1R6/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.45 (Selangor, Malaysia)
Generated on 18 Dec 2021 at 6:57:48 PM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White is significantly ahead in material. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Over time, the tactics you see in these puzzles will help you improve your game.

Solution

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