Computer-Generated Chess Problem 03538

in #chess2 years ago

Now, here we have a 'KRBN vs kbn' forced mate in four chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of dollars behind it from a company like IBM or Google. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., composing something original using only three pawns vs. a knight). Read more about it on ChessBase.

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8/b7/8/2R3B1/5KN1/7k/n7/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.45 (Selangor, Malaysia)
Generated on 6 Dec 2021 at 12:58:07 AM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White is ahead by a rook. If this one is too easy or too difficult for you, try out some of the others. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste. If you're bored of standard chess, though, why not try this?

Similar Chess Problems by Chesthetica: 02521, 03375.

Solution

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