Computer-Generated Chess Problem 03527

in #chess2 years ago

Now, this is a 'KBBP vs kp' mate in 5 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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7k/8/8/4K1P1/p7/1B6/8/4B3 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.44 (Selangor, Malaysia)
Generated on 24 Nov 2021 at 1:28:39 PM
Solvability Estimate = Easy

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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