Computer-Generated Chess Problem 03518
Published online for the first time, consider this KRBBP vs kbp chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.
White to Play and Mate in 4
Chesthetica v12.43 (Selangor, Malaysia)
Generated on 14 Nov 2021 at 1:19:36 PM
Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White is ahead by a bishop and a rook. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more. If you're wondering how complex some chess problems can get, read this.
Solution