Computer-Generated Chess Problem 03491

in #chess4 years ago

A 'KRRBN vs kqrrp' mate in 4 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here.

image.png

4R3/8/3K4/rk1N4/p2q4/r7/2R3B1/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.41 (Selangor, Malaysia)
Generated on 19 Oct 2021 at 10:08:00 AM
Solvability Estimate = Moderate

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White actually has less material than Black. The white army is down by about four (Shannon) pawn units in value. Leave a comment below if you like. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution
Sort:  

Nice good job bro
Please follow and like me

Coin Marketplace

STEEM 0.04
TRX 0.32
JST 0.082
BTC 61217.01
ETH 1624.35
USDT 1.00
SBD 0.42