Computer-Generated Chess Problem 03479

in #chess2 years ago

A newly published and original KQRBBN vs kqrbbn chess problem generated by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 12 pieces goes even beyond that and was therefore composed without any such help.

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q3k3/6n1/6bB/1R1N4/B6b/3Q4/4K3/6r1 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.41 (Selangor, Malaysia)
Generated on 6 Oct 2021 at 5:39:45 PM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Material is even. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution

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