Computer-Generated Chess Problem 03476

in #chess2 years ago

A new if not unique KQPP vs kqrp chess puzzle created by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. You can learn more about the DSNS here. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help.

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3r1k2/8/4PP2/4Q3/1p3K2/2q5/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.41 (Selangor, Malaysia)
Generated on 4 Oct 2021 at 5:52:03 PM
Solvability Estimate = Easy

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White actually has less material than Black yet still wins. The white army is down by about four (Shannon) pawn units in value. It looks like the solution might involve a pawn promotion. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Over time, the tactics you see in these puzzles will help you improve your game.

Solution

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