Computer-Generated Chess Problem 03466

in #chess4 years ago

A 'KQRBP vs krbn' mate in 5 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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6r1/3QR3/8/6P1/b4n2/K7/8/6Bk w - - 0 1
White to Play and Mate in 5
Chesthetica v12.39 (Selangor, Malaysia)
Generated on 24 Sep 2021 at 6:05:47 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?

Solution

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