Computer-Generated Chess Problem 03454

in #chess3 years ago

Consider this 'KQBBNP vs kqrpp' five-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

image.png

2K2k2/2p1r1N1/5B2/1B6/6p1/8/2P5/1q5Q w - - 0 1
White to Play and Mate in 5
Chesthetica v12.39 (Selangor, Malaysia)
Generated on 15 Sep 2021 at 12:18:39 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a knight and two bishops for Black's rook and pawn. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.

A Similar Chess Problem by Chesthetica: 02986

Solution

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