Computer-Generated Chess Problem 03452

in #chess2 years ago

Here is a new 'KQRB vs kq' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase.

image.png

q6k/6R1/3K4/8/8/1Q6/7B/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.39 (Selangor, Malaysia)
Generated on 13 Sep 2021 at 8:18:13 AM
Solvability Estimate = Moderate

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White is ahead by a rook and a bishop. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste. If you're wondering how complex some chess problems can get, read this.

A Similar Chess Problem by Chesthetica: 02599

Solution

Coin Marketplace

STEEM 0.16
TRX 0.13
JST 0.027
BTC 60684.92
ETH 2911.45
USDT 1.00
SBD 2.30