Computer-Generated Chess Problem 03447

in #chess4 years ago

Contemplate this 'KQBNN vs kqbbp' mate in 4 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here.

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8/1pNk4/1b6/3N4/b3B3/3q4/1K2Q3/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.39 (Selangor, Malaysia)
Generated on 6 Sep 2021 at 9:40:36 PM
Solvability Estimate = Moderate

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White has a slight material advantage over Black. Leave a comment below if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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