Computer-Generated Chess Problem 03435

in #chess4 years ago

Take a look at this 'KRRN vs krnnp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the fairly new computational creativity approach called the 'DSNS'. You can learn more about the DSNS here. The position below contains 9 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

image.png

3R4/6k1/8/3np1K1/4N3/8/2r1n2R/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.38 (Selangor, Malaysia)
Generated on 26 Aug 2021 at 7:02:10 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a rook for Black's pawn and knight. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels.

Solution

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