Computer-Generated Chess Problem 03421

in #chess4 years ago

Here is a 'KQBNNP vs krbnp' three-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the fairly new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated. This position contains a total of 11 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

image.png

8/8/1NN1K3/p2Q4/5B2/r1k5/1n2P3/b7 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.35 (Selangor, Malaysia)
Generated on 15 Aug 2021 at 6:12:09 AM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White has a knight and a queen for Black's rook. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

Solution

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