Computer-Generated Chess Problem 03413

in #chess3 years ago

Now, here we have a 'KQRN vs kp' mate in 3 chess puzzle created by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

1QK5/8/8/4N1k1/2R5/8/5p2/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.38 (Selangor, Malaysia)
Generated on 7 Aug 2021 at 3:58:59 PM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. What was the machine 'thinking' when it came up with this? Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 00295

Solution

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