Computer-Generated Chess Problem 03396

in #chess3 years ago

Take a look at this 'KNNP vs knnpp' study-like construct or chess problem generated autonomously by Chesthetica using the fairly new computational creativity approach called the 'DSNS'. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 9 pieces could have been taken from such a database. The solution shown for this study may not be the best line possible because it depends on the engine that was used and how much time it had to analyze. Regardless, the first move and overall evaluation (e.g., win or draw) should be right.

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5K2/2N2p2/1P3n2/1np5/6k1/8/6N1/8 w - - 0 1
White to Play and Win
Chesthetica v12.35 (Selangor, Malaysia)
Generated on 22 Jul 2021 at 5:07:39 PM

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White actually has less material than Black yet still wins. The white army is down by about one (Shannon) pawn units in value. Leave a comment below if you like. Collectively, these puzzles are intended to cater to players of all levels.

Solution

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