Computer-Generated Chess Problem 03387

in #chess5 years ago

Now, here we have a 'KRRBP vs knp' mate in 2 chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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7B/5p2/6k1/4K1P1/5R2/8/7R/1n6 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.34 (Selangor, Malaysia)
Generated on 15 Jul 2021 at 10:46:33 PM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a bishop and two rooks for Black's knight. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels.

Solution

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