Computer-Generated Chess Problem 03384

in #chess4 years ago

Now, here we have a 'KQRBP vs krbp' mate in 3 chess puzzle created by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

image.png

5b2/4Q3/BK1Rp3/8/k3r3/P7/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.33 (Selangor, Malaysia)
Generated on 13 Jul 2021 at 7:11:46 PM
Solvability Estimate = Difficult

Get a glimpse into the 'mind' of a computer composer. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 02036

Solution

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