Computer-Generated Chess Problem 03382

in #chess5 years ago

Published online for the first time, consider this KQBPPP vs kqn mate in 4 chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.

image.png

B3K3/8/Q7/5k2/5P2/5P2/4n2P/7q w - - 0 1
White to Play and Mate in 4
Chesthetica v12.32 (Selangor, Malaysia)
Generated on 13 Jul 2021 at 1:28:06 AM
Solvability Estimate = Difficult

White has a bishop and three pawns for Black's knight. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

Coin Marketplace

STEEM 0.04
TRX 0.31
JST 0.073
BTC 63719.64
ETH 1673.22
USDT 1.00
SBD 0.42