Computer-Generated Chess Problem 03356

in #chess3 years ago

A new if not unique KRRBN vs knp chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. You can learn more about the DSNS here. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 8 pieces could have been taken from such a database.

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5B2/R7/8/2Np1n2/3k4/8/2RK4/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 16 Jun 2021 at 8:42:41 PM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Over time, the tactics you see in these puzzles will help you improve your game.

Solution

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