Computer-Generated Chess Problem 03325
Published online for the first time, consider this KQRBN vs kbbn mate in 4 chess construct composed autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.
![image.png](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmSnXJrZGNa7zR4o58bepVfryVgZPt399McJzVbpFktATn/image.png)
White to Play and Mate in 4
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 16 May 2021 at 7:41:26 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a queen and a rook for Black's bishop. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. If you're bored of standard chess, though, why not try this?
A Similar Chess Problem by Chesthetica: 00308
Solution