Computer-Generated Chess Problem 03287

in #chess3 years ago

Consider this 'KQNNP vs krbp' three-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. There is no known limit to the quantity or type of compositions that can be generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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2N5/1Nrk1K1Q/3p4/P3b3/8/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 16 Apr 2021 at 7:19:08 PM
Solvability Estimate = Difficult

White has two knights and a queen for Black's rook and bishop. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

Solution

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