Computer-Generated Chess Problem 03284

in #chess5 years ago

Now, here we have a 'KRRBB vs kqrnp' mate in 3 chess problem generated by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

4q1k1/1R6/3r2nR/8/8/2BBp3/4K3/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 14 Apr 2021 at 8:34:19 AM
Solvability Estimate = Difficult

What was the machine 'thinking' when it came up with this? Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.

Solution

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