Computer-Generated Chess Problem 03281

in #chess3 years ago

Take a look at this 'KQRN vs kqbnp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the fairly new computational creativity approach called the 'DSNS'. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase. The position below contains 9 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

image.png

8/8/3p2N1/8/Q3R3/q4k1b/7K/2n5 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 12 Apr 2021 at 6:59:29 PM
Solvability Estimate = Difficult

White has a slight material advantage over Black. Try to solve this as quickly as you can. If you like it, please share with others. Take some time to study the analysis and you might appreciate the puzzle a little more. Anyway, if standard chess isn't your thing, you might instead like SSCC.

A Similar Chess Problem by Chesthetica: 00777

Solution

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