Computer-Generated Chess Problem 03278

in #chess3 years ago

A new if not unique KRRB vs kp two-move chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

image.png

8/4p1R1/3k2B1/2R5/2K5/8/8/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 10 Apr 2021 at 11:20:23 PM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. What was the machine 'thinking' when it came up with this? Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

A Similar Chess Problem by Chesthetica: 01935

Solution

Coin Marketplace

STEEM 0.17
TRX 0.15
JST 0.029
BTC 57102.05
ETH 2348.73
USDT 1.00
SBD 2.33