Computer-Generated Chess Problem 03276
A 'KQNN vs krp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.
White to Play and Mate in 3
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 10 Apr 2021 at 3:13:00 PM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.
A Similar Chess Problem by Chesthetica: 02688
Solution