Computer-Generated Chess Problem 03276

in #chess3 years ago

A 'KQNN vs krp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.

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8/2KN4/7k/3Q1pNr/8/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 10 Apr 2021 at 3:13:00 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

A Similar Chess Problem by Chesthetica: 02688

Solution

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