Computer-Generated Chess Problem 03264

in #chess5 years ago

Published online for the first time, consider this KRNP vs kbn mate in 3 chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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2K5/1R6/k7/3n4/bPN5/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 28 Mar 2021 at 7:58:14 AM
Solvability Estimate = Moderate

White has a rook and a pawn for Black's bishop. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

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