Computer-Generated Chess Problem 03255

in #chess5 years ago

Contemplate this 'KBBN vs k' mate in 5 chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here.

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8/3B4/8/6K1/7N/8/7B/7k w - - 0 1
White to Play and Mate in 5
Chesthetica v12.26 (Selangor, Malaysia)
Generated on 22 Mar 2021 at 8:35:02 AM
Solvability Estimate = Easy

White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below, if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you're bored of standard chess, though, why not try this?

Solution

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