Computer-Generated Chess Problem 03232

in #chess5 years ago

Consider this 'KQRNN vs kqpp' two-move chess construct composed autonomously by a computer using the fairly new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated. The position below contains 9 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

image.png

4K2Q/8/N1k5/7p/6N1/1Rp4q/8/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.28 (Selangor, Malaysia)
Generated on 5 Mar 2021 at 4:42:15 PM
Solvability Estimate = Difficult

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White has two knights and a rook for Black's two pawns. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game. If you're bored of standard chess, though, why not try this?

Solution

Coin Marketplace

STEEM 0.04
TRX 0.32
JST 0.082
BTC 62333.05
ETH 1669.91
USDT 1.00
SBD 0.41