Computer-Generated Chess Problem 03214

in #chess3 years ago

Consider this 'KQRBP vs kqrbpp' five-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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1b6/5k1P/2r1p3/1Q5R/4B2p/8/3K4/7q w - - 0 1
White to Play and Mate in 5
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 18 Feb 2021 at 8:53:39 AM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. It looks like the solution might involve a pawn promotion. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

A Similar Chess Problem by Chesthetica: 03207

Solution

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