Computer-Generated Chess Problem 03150

in #chess3 years ago

What we have here is a 'KQRP vs kqrb' five-move chess problem generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 8 pieces could have been taken from such a database.

image.png

6kr/2q5/4RP2/1Q6/5b2/8/8/4K3 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.18 (Selangor, Malaysia)
Generated on 2 Jan 2021 at 4:22:28 AM
Solvability Estimate = Moderate

White actually has less material than Black yet still wins. The white army is down by about 2 (Shannon) pawn units in value. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels.

Solution

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