Computer-Generated Chess Problem 03145
An original 'KQRBP vs knnppp' forced mate in three chess problem generated by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 3
Chesthetica v12.18 (Selangor, Malaysia)
Generated on 31 Dec 2020 at 8:01:33 PM
Get a glimpse into the 'mind' of a computer composer. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.
Solution