Computer-Generated Chess Problem 03105

in #chess5 years ago

Published online for the first time, consider this KQBPP vs k mate in 3 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

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8/8/K4k1P/Q6B/8/5P2/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.02 (Selangor, Malaysia)
Generated on 16 Nov 2020 at 6:26:09 AM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. Everything composed by Chesthetica is original. Do share and try out some of the others too. Collectively, these puzzles are intended to cater to players of all levels.

Solution

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