Computer-Generated Chess Problem 03097

in #chess4 years ago

Here is a 'KQRBNN vs kqbbp' mate in 4 chess puzzle created by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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6K1/2p3Q1/q7/4Nb2/5bNB/7k/4R3/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.98 (Selangor, Malaysia)
Generated on 25 Oct 2020 at 11:38:21 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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