Computer-Generated Chess Problem 03094

in #chess5 years ago

A 'KRRP vs krn' mate in 5 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here.

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1R6/4P1rk/8/4K2n/3R4/8/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.88 (Selangor, Malaysia)
Generated on 21 Oct 2020 at 11:59:18 PM
Solvability Estimate = Easy

What was the machine 'thinking' when it came up with this? Leave a comment below, if you like. Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?

Solution

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