Computer-Generated Chess Problem 03082

in #chess4 years ago (edited)

Here is a 'KBBN vs kbp' five-move chess problem generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated.

image.png

k7/8/K7/7p/2B1b3/8/8/5NB1 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.88 (Selangor, Malaysia)
Generated on 14 Oct 2020 at 8:35:59 AM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White is significantly ahead in material. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 00311

Solution

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