Computer-Generated Chess Problem 03001

in #chess6 years ago

An original 'KQRNPP vs kqbn' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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3b4/R7/8/5kq1/5N1P/2Q2P2/2n1K3/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.83 (Selangor, Malaysia)
Generated on 30 Jul 2020 at 9:50:44 AM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. White is significantly ahead in material. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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