Computer-Generated Chess Problem 02984

in #chess5 years ago

Here is a 'KQP vs kpp' four-move chess problem generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

image.png

8/1K1P4/4k3/8/5Q2/8/pp6/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.79 (Selangor, Malaysia)
Generated on 13 Jul 2020 at 12:43:10 PM
Solvability Estimate = Difficult

White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 01524, 02952.

Solution

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