Computer-Generated Chess Problem 02981

in #chess4 years ago

What we have here is a 'KRB vs kp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase.

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8/8/8/6R1/8/2p5/K1k3B1/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.79 (Selangor, Malaysia)
Generated on 10 Jul 2020 at 6:28:12 AM
Solvability Estimate = Moderate

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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