Computer-Generated Chess Problem 02975

in #chess4 years ago

Here is a 'KQBP vs kbn' mate in 4 chess problem generated autonomously by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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2B5/P2nQ3/8/3b4/k7/3K4/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.79 (Selangor, Malaysia)
Generated on 3 Jul 2020 at 3:15:45 AM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White is over a rook's worth in material but the precise win in this position still needs to be found. It looks like the solution might involve a pawn promotion. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

A Similar Chess Problem by Chesthetica: 00253

Solution

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