Computer-Generated Chess Problem 02966
Here is a new 'KQRP vs kn' two-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 2
Chesthetica v11.77 (Selangor, Malaysia)
Generated on 28 Jun 2020 at 8:45:02 PM
If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.
A Similar Chess Problem by Chesthetica: 02803
Solution