Computer-Generated Chess Problem 02964

in #chess4 years ago

Published online for the first time, consider this KBNP vs kbnp chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated. The accuracy of the main line presented for this study in the solution depends on the engine used and analysis time. The constructed position shown is nevertheless original.

image.png

8/8/Bk3K2/5P2/6N1/2p2n1b/8/8 w - - 0 1
White to Play and Draw
Chesthetica v11.77 (Selangor, Malaysia)
Generated on 27 Jun 2020 at 6:40:25 AM

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. The material value is about equal. Both armies also have the same pieces. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 00613, 00632, 01665

Solution

Coin Marketplace

STEEM 0.18
TRX 0.13
JST 0.028
BTC 56924.47
ETH 3086.51
USDT 1.00
SBD 2.41