Computer-Generated Chess Problem 02957

in #chess4 years ago

Take a look at this 'KRRBNN vs kqrrpp' study-like construct or problem (whichever you wish to call it) composed by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g. composing something original using only a rook vs. five pawns). Read more about it on ChessBase.

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kr6/1N1q1p2/5r2/KR6/RB5N/5p2/8/8 w - - 0 1
White to Play and Draw
Chesthetica v11.75 (Selangor, Malaysia)
Generated on 18 Jun 2020 at 4:16:22 AM

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White actually has less material than Black yet can draw the game. The white army is down by about 2 (Shannon) pawn units in value. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Solution

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