Computer-Generated Chess Problem 02936

in #chess4 years ago

What we have here is a 'KBNNPP vs krrpp' mate in 3 chess puzzle created by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 11 pieces goes even beyond that and was therefore composed without any such help.

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8/3B4/5K1p/4P2k/2N5/4rp1N/5rP1/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.72 (Selangor, Malaysia)
Generated on 29 May 2020 at 10:14:08 PM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and performs somewhat differently over time. White actually has less material than Black yet still wins. The white army is down by about 1 (Shannon) pawn units in value. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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