Computer-Generated Chess Problem 02925

in #chess4 years ago

Now, this is a 'KQB vs knppp' mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

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B7/8/3p4/1Q6/2p5/3n4/2K2p2/4k3 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.70 (Selangor, Malaysia)
Generated on 19 May 2020 at 8:02:01 AM
Solvability Estimate = Easy

Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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